Section 7 - SCP Rules

7.1:  You cannot use /setjob as SCP-016, SCP-008-II, SCP-049-II or as an anomaly

7.2: Do not constantly spam staff members asking for beach perms

7.3: At least 3 containment units are required before you can do /breachapply

7.4: If you have been automatically breached, you will have 14 minutes before you are returned to your CC.

7.5: Being killed during a breach or being recontained automatically ends your breach.

7.6: Automatic breaches occur every 40 minutes.

7.7: You mustn’t kill anyone who is outside of your CC unless you are breached

 7.8 - SCP-049 Rules 

7.8.1: 049 must not run under any circumstances when breaching, he must always walk.

7.8.2: 049 is scared of harpoons and must therefore move away when harpoons are pointed at it

7.8.3: 049 may only have 4 SCP-049-IIs at once and they must follow any order given by 049

7.8.4: 049-II’s may only leave the CC if 049 is breached or special permission is given for an event

7.8.5: 049 is only able to be terminated if given permission by the highest foundation personnel on at the time (refer to Chain of Command for the site)

 7.9 - SCP-035 Rules 

7.9.1: 035 must not spam his swep and may only use it from time to time as he takes on new host bodies

7.9.2: 035 is able to take anyone he wants meaning whoever wears his mask

7.9.3: 035 is able to manipulate people into doing actions which can benefit him e.g. opening his CC door.

7.9.4: However, 035 cannot manipulate people to mass break server rules

7.9.5: If killed in action, 035 can retain his past memory

7.9.6: 035 can be killed without permission when breaching as you are only killing its host, not the mask

7.9.7: 035 may not possess anyone outside his CC while not breached.

 7.10 - SCP-106 Rules 

7.10.1: 106 may only use noclip to immediately return to his CC if the femur breaker was activated or to phase short distances through doors.

7.10.2: 106 may not use fast noclip (shifting whilst nocliping) to appear directly in front/behind a player

7.10.3: 106 must return to his CC after a valid femur breaker is activated i.e. a Class-D has been placed inside the chamber and it is lowered.

7.10.4: 106 cannot talk

7.11 - SCP-1048 Rules

7.11.1: SCP-1048 has to follow the orders of containment units under gunpoint.

7.11.2: SCP-1048 is unable to open doors

7.11.3: SCP-1048 cannot talk.

 7.12 - SCP-096 Rules 

7.12.1: SCP-096 may only kill players who have seen his face, this is indicated by your swep.

7.12.2: SCP-096 may only use his CL5 to open doors which are directly in his way.

7.12.3: SCP-096 may not turn or move around while calm.

7.12.4: SCP-096 cannot talk.

7.12.4: You must not use the opportunity of a breach to MassRDM, this means you chase your target but you must not try and get people to look at your face, remember, only the target matters.

7.12.5: You may not use the third-person camera or PAC3 camera to look outside of your Containment Chamber.

7.12.6: Do not use the Bypasser SWEP to open your CC door or any others without the explicit intent to get your target. Should you break this, your whitelist will be removed on the basis of abusing SWEPs.

7.12.7: When in your Containment Chamber, you must sit in a corner and face the wall. You may not face the door or try and force a breach by making people look at you. It is FailBreaching if you do this.

7.12.8: You must kill anybody that looks at your face, whether or not you were RP’ing with them (i.e a scientist or D-Class, or any other player) you must chase and kill them.

7.12.9: Once you have killed your target, you must immediately sit down in the exact orientation you killed him and the spot where you stopped. You may not move around after this.

7.12.10: Nobody in Foundation can forcefully breach you, this means that if a Foundation personnel goes to your containment chamber, looks at your face and begins running purely to breach you, it is a rule break and you must report it. You may not chase the target if they have purposefully looked at your face.

7.12.11: Be careful to avoid accidents. This includes accidental killings while swiping with the SCP-096 SWEP. In these situations, should a staff sit be necessary, it’s good to always have evidence as staff can determine the course of action.

7.12.12: You may not kill other SCP’s. You may also not continue chasing an immortal target for more than one minute.

7.12.18: You may kill individuals blocking doors to your target, however you may not simply kill anybody on the path. They have to be actively obstructing you to be considered “allowed to kill”.

 7.13 - SCP-173 Rules 

7.13.1: SCP-173 is able to move around freely in his own CC using his swep and will only stop if someone is to enter and look at him.

 7.14- SCP-966 Rules 

7.14.1: SCP-966 is allowed to kill anyone it is able to.

7.14.2: SCP-966 is invisible to everyone unless they are using a thermal vision device which allows them to see him.

 7.15 - SCP-076-II Rules 

7.15.1: SCP-076-II must kill any humans he comes across.

7.15.2: SCP-076-II CC may be flooded once breached, the CC may not be flooded if SCP-076-II is in containment.

7.15.2: SCP-076 must not be friendly with Foundation personnel.

 7.16 - SCP-913 Rules 

7.16.1: 913 can only be terminated with permission from the highest foundation personnel on at the time.

 7.17 - SCP-682 Rules 

7.17.1: There are no rules.

 7.18 - SCP-087-II Rules 

7.18.1: There are no rules

 7.19 - SCP-939 Rules 

7.19.1: SCP-939 may not choose who to kill and who not.

7.19.2: SCP-939 can only talk in voice lines they have heard from other players.

 7.20 - SCP-999 Rules 

7.20.1: SCP-999 is not allowed to open doors.

7.20.2: SCP-999 Can help during gunfights by taking the bullets and has a passive healing to anyone close enough to it.

7.20.3: SCP-999 Cannot talk, However can make “noises” like purring as SCP-999 is able to do that.

7.20.4: SCP-999 must not release anyone from cuffs.

7.20.5: SCP-999 is not allowed to enter other scp containment chambers unless cross testing.

 7.21 - SCP-2295 Rules 

7.21.1: Do not body block doors

7.21.2: SCP-2295 can only be killed if ordered from Clearance 5+

7.21.3: SCP-2295 must not Release people from cuffs.

7.21.4: SCP-2295 is not allowed to enter other SCP Containment Chambers unless cross testing

7.21.5: SCP-2295 is not allowed to open doors.

7.21.6: SCP-2295 is not allowed to speak.

''' Any actions considered loopholes will result in an even greater punishment. '''

''' If a "rule" is not listed in the ruleset then it is not a rule but it is up to the staff members involved whether or not punishments can be made from other rules breaks. '''