Section 3 - Building/Prop Rules

 Section 3 - Building/Prop Rules 

3.1 - Prop spamming

3.1.1: Do not attempt to crash the server by spamming props maliciously or doing any other activity found to be attempting to crash/lag out the server; if found, you will be instantly issued with a permanent ban.

3.2 - Prop minging

3.2.1: Do not prop minge; this where a player uses props in a manner considered to be unbeneficial to roleplay or that which would disrupt roleplay.

3.3 - Prop climbing

3.3.1: Do not prop climb; this is the act of using unrealistic props to gain access to previously inaccessible areas e.g. creating a staircase to get onto a roof you can’t normally access

3.3.2: Creating a staircase/ramp to a larger build doesn’t count as prop climbing as it is a realistic way to reach it.

3.4 - Building inside CCs

3.4.1: Players may build/place props within containment chambers as long as it is for a valid RP reason.

3.4.2: The purpose of a CC must not be overridden i.e. if there’s no one playing 682, you cannot turn their CC into a cafeteria.

3.5 - Prop block

3.5.1: Do not use props to block off areas of the map or doors/entrances to buildings.

3.6 - Camera Rules

3.6.1: When blocking off cameras, you must always use props that are destroyable.

3.6.2: Cameras cannot be invisible or floating mid air i.e. they must be connected to a wall, the floor or a prop connected to a wall or the floor.

3.6.3: Placing cameras near disguise vendors to watch who changes into a new disguises is strictly forbidden.

3.7 - Multi-layered props

3.7.1: Do not build multi-layered props i.e. placing props within one another to prevent destruction from certain SWEPs/weapons/tools is not allowed.

3.8 - Props as defenses/cover

3.8.1: You are allowed to place barricades as cover around the Site and at places like Gate A to compensate for the lack of cover these areas provide without a checkpoint

3.8.1.1: However, between EZ corridor and Glass Gate, you are not allowed to spawn props that give you cover.

3.8.2: If a piece of cover is overly obstructive i.e. people are jumping/ducking to get around the cover it will be either deleted or no-collided.

3.8.3: Head Glitching i.e. using defenses in a way that makes it unrealistically difficult for raiders to see and/or shoot you is not allowed.

3.8.3.1: Defenses do not count as being head glitch spots when the upper chest,arms and head are visible when they have a weapon out off safety.

3.9 - Building during a raid

3.9.1: You are not allowed to build in other people’s bases if raiding (or not); this includes the site if you are not foundation personnel.

3.10 - Checkpoint Rules

3.10.1: All checkpoints that are built should have a maximum of two fading doors, hydraulic doors and so on. These must have an open time of at least 5 seconds when activated.

3.10.1.1: The entry system of a checkpoint should consist of no more than 2 stages.

3.10.1.2: Keycard locked doors and gates already count as a stage of a checkpoint.

3.10.2: Checkpoints may not contain any one-way props i.e. each part of the checkpoint must be transport or opaque from both sides in order for both sides to have an even playing field.

3.10.3: You must not consistently hide behind Glass Gate, nor can you constantly keep it locked down; after 15 minutes has passed (after a situation) the lockdown must be undone.

3.10.4: Unarmed personnel are not meant to build checkpoints; building one as an unarmed personnel will result in the checkpoint being removed.

3.10.6: Checkpoints must always be manned; if they are not, they will be removed or no-collided

3.10.6: Checkpoints cannot be built over map-generated checkpoints such as LCZ/HCZ checkpoints, lockdown blast-doors and Class-D airlock.

3.10.7: Checkpoints inside the site can only be built at the following locations:

Site Administration Office (Located in EZ)

HCZ Crossroads